DF Retro strikes back with one of its most ambitious episodes ever! Join John Linneman for an hour’s worth of background story, analysis and performance testing on a range of PC graphics hardware, plus the full breakdown on the console ports – and the legacy of what is one of the biggest releases in gaming… ever.
00:00 – Introduction
01:33 – Chapter 1 – The Next Game from id Software
04:33 – Quake Releases
08:58 – Chapter 2 – The Four Pillars of Quake
13:18 – Chapter 3 – The Quake Engine
20:30 – Chapter 4 – 3D Accelerated Quake
21:24 – VQuake on Rendition Verite
27:30 – GLQuake on 3DFX Voodoo Graphics
29:00 – Software vs VQuake vs GLQuake
35:03 – GLQuake on the PowerVR PCX2
36:42 – GLQuake on the Nvidia Riva 128
37:45 – GLQuake on the 3D Labs Permedia 2
38:40 – GLQuake on the 3DFX Voodoo 2
40:25 – Chapter 5 – Quake on Consoles
41:16 – Quake on Nintendo 64
45:40 – Quake on Sega Saturn
51:15 – Aftershock
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